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Shelf Life

Shelf Life / Design Methodologies

Shelf Life: creating the project

Course: Managing Creative Teams and Projects

Roles: Researcher and Strategist

Team: Alexis Madara / Karl Fadel / Aryanna Martin / Nirav Tolani

This project is a display of some of the design methodologies we used from the research to the prototyping stages.

Shelf Life

Shelf Life

Course: Managing Creative Teams and Projects

Roles: Researcher and Strategist

Team: Alexis Madara / Karl Fadel / Aryanna Martin / Nirav Tolani

This project was part of a Managing Creative Teams and Projects course in my master’s program at Parsons. The prompt of the assignment was to find an issue in New York that each team would like to explore.

I worked in a team of four and while we all rotated our roles throughout the project, my main contributions were field research (interviews, observations and designing research questions), designing graphics for models, marketing, creating test plans, and collating team ideas.

This is an example of the tools we used and steps that led us to our MVP.

the problem .jpg
the mission.jpg
Validation plan.jpg
the research.jpg
persona:empathy map.jpg
 After research, synthesis, and countless brain storming sessions. We translated insights we found into a viable solution.

After research, synthesis, and countless brain storming sessions. We translated insights we found into a viable solution.

 After we came across a general concept, we were ready to prototype, test and iterate.

After we came across a general concept, we were ready to prototype, test and iterate.

concepts to test.jpg
prototype test plan.jpg
Sample toolkit 1.jpg
toolkit 2.jpg
toolkit 3.jpg
 Once we had a clear idea of features of our service, we tested against competitors to show we had a unique value to offer.

Once we had a clear idea of features of our service, we tested against competitors to show we had a unique value to offer.

competition.jpg
Shelf life copy.jpg